Immersion Leads Creation of Standards for Haptics
Proposals make headway in multimedia industry-standard bodies
The haptic ecosystem lacks standards that enable rich and sophisticated user experiences. Immersion, in collaboration with other industry leaders working in haptics, seeks to solve this problem by bringing haptics to multimedia content standards. The proposals are aimed at driving improved interoperability and efficiencies across the ecosystem, from haptic content creation to playback on end-user devices.
In addition, Immersion has established a new open
Immersion is a member of both ATSC and MPEG, two influential standards development organizations that define media creation, delivery, and playback formats across the consumer electronics ecosystem. "Our role in these organizations is to advocate for an approach that will fit the needs of haptic industry members and the ecosystem, and enable us to drive greater use of haptics in multimedia content," said Dr.
In the ISO MPEG, Immersion's proposed standards for haptic tracks have been accepted for consideration in the ISO Base Media File Format (ISOBMFF), the MPEG-DASH streaming media standard, and the MPEG-I immersive media standard. Immersion's proposals include establishing haptics as a first-order media type, along with video and audio. Further, Immersion's proposals to add haptics to the MPEG-I use cases and requirements have been published by MPEG in an effort to gather broad industry feedback and inform the next stage of standardizing haptics in MPEG-I. To that end, a new
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This press release contains "forward-looking statements" that involve risks and uncertainties, as well as assumptions that, if they never materialize or prove incorrect, could cause the results of
All statements, other than the statements of historical fact, are statements that may be deemed forward-looking statements. Examples of forward-looking statements include, but are not limited to, statements about improved interoperability and efficiencies across the ecosystem, statements about solving industry-wide challenges, statements about accelerating the adoption and use of haptics in content or devices, statements about the development of protocols and procedures needed to incorporate haptics into broadcast content consumed on devices such as a smartphone or tablet, and statements about intended activities related to the AHG.
Immersion's actual results might differ materially from those stated or implied by such forward-looking statements due to risks and uncertainties associated with Immersion's business, which include, but are not limited to: unanticipated difficulties and challenges encountered in standard development efforts; unanticipated difficulties and challenges encountered in working with third parties in connection with standards development efforts; the effects of the current macroeconomic climate; delay in or failure to achieve adoption of or commercial demand for haptics-related standards; and a delay in or failure to achieve the acceptance of touch feedback as a critical user experience. Many of these risks and uncertainties are beyond the control of Immersion.
For a more detailed discussion of these factors and other factors that could cause actual results to vary materially, interested parties should review the risk factors listed in Immersion's most current Form 10-K, and Form 10-Q, both of which are on file with the
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