Immersion Announces Partnership with ANA Avatar XPRIZE to Support Competing Teams in Developing Physical Avatar Systems
Haptics play a central role in the competition’s challenge; Immersion to provide technology solutions and advise competing teams on the use of haptics
The competition aims to realize technology that can bypass the barriers of distance and time to enable people to physically experience a remote location or provide on-the-ground assistance. As of this writing, 77 Qualified Teams are competing to develop an Avatar System with which an operator can see, hear, and interact within a remote environment in a manner that feels as if they are truly there.
“Avatars will help reimagine the human experience, giving us authentic, sensory-driven connections that will bridge our world,” said
“The sense of touch lets you feel objects, but it also allows you to interact with them, and to sense and react to new information in the environment,” said
XPRIZE is a global future-positive movement of over 1M people and rising, delivering truly radical breakthroughs in Exploration, Environment and Human Equity.
About Immersion
Forward-looking Statements
This press release contains "forward-looking statements" that involve risks and uncertainties, as well as assumptions that, if they never materialize or prove incorrect, could cause the results of
All statements, other than the statements of historical fact, are statements that may be deemed forward-looking statements. Examples of forward-looking statements contained herein include, but are not limited to, statements about the development of technology that can bypass the barriers of distance and time to enable people to physically experience a remote location or provide on-the-ground assistance, the statement that “Avatars will help reimagine the human experience, giving us authentic, sensory-driven connections that will bridge our world,” the statement that “Immersion can help our competing teams solve for the challenge of touching and feeling remote objects and environments,” and statements regarding a future where fully-immersive avatars improve our day to day lives.
Immersion's actual results might differ materially from those stated or implied by such forward-looking statements due to risks and uncertainties associated with Immersion's business, which include, but are not limited to: a lack of continued innovation in haptic technology, difficulty in synchronizing haptic effects with other sensory effects, and barriers to collaborating with third parties.
For a more detailed discussion of these factors and other factors that could cause actual results to vary materially, interested parties should review the risk factors listed in Immersion's most current Form 10-K, and Form 10-Q, both of which are on file with the
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