Immersion and StrikerVR to Collaborate on Advanced Haptic Peripherals for VR and Gaming
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StrikerVR's newest controller will bring novel peripheral designs to the rapidly growing consumer VR market – creating sensations for players that mimic a wide range of virtual object and letting users experience everything from the power of a floor-shaking speaker; to the crack of a baseball bat; to the pull of a fishing line. The collaboration enables StrikerVR to expand the haptic capabilities in its devices to incorporate the latest force feedback technology launched in the gaming space developed by Immersion.
"New advanced force feedback and high-definition vibrotactile haptic products launched in the market are inspiring the gaming industry to deliver new experiences with touch feedback technology. Gaming experiences today are defined by sight, sound and touch," said
"Haptics is an important part of making the gaming and VR experience as realistic as possible," said
The collaboration between the two companies is the result of a multi-year license agreement that covers StrikerVR's use of Immersion's advanced haptic technologies in its next peripheral products.
Striker VR entered the enterprise VR market in 2017 with the Arena Infinity, a best-in-class VR peripheral that delivers extreme haptics and fully integrated tracking for the high-end Optitrack system, and which is still in operation with many of the leading VR LBE facilities worldwide. Learn more at www.strikervr.com.
Immersion's gaming solutions include vibrotactile HD haptic and kinesthetic technologies, reference designs, tools, and services for consoles, peripheral, and content developers. Learn more at www.immersion.com/gaming.
This press release contains "forward-looking statements" that involve risks and uncertainties, as well as assumptions that, if they never materialize or prove incorrect, could cause the results of
All statements, other than the statements of historical fact, are statements that may be deemed forward-looking statements. Examples of forward-looking statements contained herein include, but are not limited to, statements regarding new experiences for StrikerVR's VR and gaming peripherals, statements regarding novel peripheral designs, statements regarding the creation of new sensations, interactions and experiences for users, statements regarding new use cases for haptic technology, statements regarding consumer reactions to advanced haptic features, and statements regarding the quality of the user experience with respect to haptic technology.
Immersion's actual results might differ materially from those stated or implied by such forward-looking statements due to risks and uncertainties associated with Immersion's business, which include, but are not limited to, the failure to develop and deliver innovative technology to consumers, the inability to implement Immersion technology in StrikerVR's products, changing consumer preferences and expectations, and consumer perception of haptic feedback.
For a more detailed discussion of these factors and other factors that could cause actual results to vary materially, interested parties should review the risk factors listed in Immersion's most current Form 10-K, and Form 10-Q, both of which are on file with the
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