Auto-Haptic settings allow consumers to automatically add haptics to games
Based on Immersion's Reverb technology, the Auto-Haptic feature is designed to enrich entertainment content, while providing consumers with the power to customize their haptic experience at the application level. Users access the Auto-Haptic feature via the Galaxy S III Sound settings, and select which apps should have added haptics.
"Haptic feedback helps create an immersive and lifelike experience in
mobile games, and many consumers enjoy recreating the console gaming
experience of rumble feedback in their mobile devices," explains
In addition to Immersion's Reverb technology, the Samsung Galaxy S III also uses Immersion's embedded TouchSense® 3000 software to create more crisp and compelling haptic effects.
To learn more about Immersion's Reverb technology, visit: http://bit.ly/Jzme5D
To learn more about the Samsung Galaxy S III, visit: http://www.samsung.com/global/galaxys3/
About Immersion (www.immersion.com)
Founded in 1993,
This press release contains "forward-looking statements" that involve
risks and uncertainties, as well as assumptions that, if they never
materialize or prove incorrect, could cause the results of
All statements, other than the statements of historical fact, are statements that may be deemed forward-looking statements, including, but not limited to, statements regarding the benefits of using Immersion technology.
Immersion's actual results might differ materially from those stated or implied by such forward-looking statements due to risks and uncertainties associated with Immersion's business, which include, but are not limited to: unanticipated difficulties and challenges encountered in product development efforts by Immersion and its licensees; adverse outcomes in any future intellectual property-related litigation and the costs related thereto; the effects of the current macroeconomic climate; delay in or failure to achieve commercial demand for Immersion's products or third party products incorporating Immersion's technologies; and a delay in or failure to achieve the acceptance of force feedback as a critical user experience. Many of these risks and uncertainties are beyond the control of Immersion.
For a more detailed discussion of these factors, and other factors that
could cause actual results to vary materially, interested parties should
review the risk factors listed in Immersion's most current Form 10-Q and
Form 10-K, which are on file with the
The use of the word "partner" or "partnership" in this press release does not mean a legal partner or legal partnership.
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