Immersion Announces New Licensees and Demonstrates Breadth of Haptic Applications at Display Week 2011
Applications for TouchSense® haptic technology span mobile, automotive, medical, whitegoods and gaming markets; demos on display in booth #1549
GoodBetterBest Ltd.: The manufacturer of the industry-leading Giotek brand in Europe, GoodBetterBest has recently licensed Immersion's haptic technology for use in console gaming peripherals. Giotek was recently named the UK's top Peripheral & Accessories brand at the MCV Industry Excellence Awards.
National Research Council of Canada(NRC): NRC develops and distributes medical simulators; its NeuroTouch system is a virtual reality surgical simulator which uses MRI imaging, advanced soft-tissue modeling, and Immersion's haptic technology to provide an advanced interface allowing surgeons to train and rehearse procedures and "feel" the texture of the virtual brain.
Valeo: As one of the world's top automotive suppliers, Valeodesigns automotive HMI systems such as touch screens and control panels utilizing Immersion's haptic technology.
"The adoption of our technology and solutions in a variety of markets is
evidence of how haptic feedback enhances user experience," explains
Immersion will be at Display Week in
- mophie® pulse gaming case for iPod touch with ViviTouch™ technology
- ShoreTel IP655 phone with a haptic-enabled user interface
- Atmel EVK 1085A handheld capacitive sensing demonstrator
Densitron7" inertial demo, combining projected capacitive technology with haptics
- Renesas 4.3" Direct-Drive LCD and Touch Key Demonstration System
About Immersion (www.immersion.com)
Founded in 1993,
Immersion, the Immersion logo, MOTIV and TouchSense are trademarks of
This press release contains "forward-looking statements" that involve
risks and uncertainties, as well as assumptions that, if they never
materialize or prove incorrect, could cause the results of
All statements, other than the statements of historical fact, are statements that may be deemed forward-looking statements, including, but not limited to, the statement that the combination of consumers' increasing familiarity and appreciation for haptic technology as well as the macro trends toward adaptive and touch interfaces that benefit from haptic feedback is resulting in new opportunities for Immersion.
Immersion's actual results might differ materially from those stated or implied by such forward-looking statements due to risks and uncertainties associated with Immersion's business, which include, but are not limited to, the effects of the current macroeconomic climate; delay in or failure to achieve commercial demand for Immersion's products; a delay in or failure to achieve the acceptance of force feedback as a critical user experience; unanticipated difficulties and challenges encountered in product development efforts or in connection with the Immersion licensees mentioned in this press release, and unanticipated changes in macro trends relating to adaptive and touch interfaces. Many of these risks and uncertainties are beyond the control of Immersion.
For a more detailed discussion of these factors, and other factors that
could cause actual results to vary materially, interested parties should
review the risk factors listed in Immersion's most current Form 10-K and
Form 10-Q, which are on file with the
The use of the word "partner" or "partnership" in this press release does not mean a legal partner or legal partnership.
(IMMR — C)
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