The team at Perception functions as strategic design advisor, visionary ideation consultant and architect of the future. Working with Immersion, Perception is incorporating haptic effects into design projects to enable clients to leverage high-quality touch technologies that enhance consumer interactions and reach key audiences with brand experiences.
Numerous companies have adopted Immersion's technology, which is now in more than three billion digital devices in the mobile, wearable, and gaming spaces. Immersion's TouchSense® technology brings the sense of touch to digital content creating experiences that are engaging, impactful and ultimately, more real. For brand advertising, Immersion's TouchSense® Ads, Ads you can feel, deliver an experience that excites and connects with an audience.
"Together with Perception, we are enabling the creation of more
memorable, meaningful experiences for companies, brands and consumers
that utilize the power of touch,"
"Teaming up with a leader like Immersion in the haptic industry is a
perfect fit for Perception and the projects we get involved with. This
technology takes human/machine interaction to another level, adding an
important layer to a full sensory experience," said
Perception uses its expertise in design strategy and visionary thinking
to help brands emerge as the leaders in their industries and leverage
impactful technology, such as Immersion's haptic technology, in human
machine interface design. To learn more, contact Perception's
Perception's design is dually focused on both feature film technology
visualization and next generation user experience for the world's most
innovative companies. They function as strategic design advisors,
visionary ideation consultants and architects of the future. Perception
has created ground breaking experiences in the automotive, AI, mixed
reality, cyber security, mobile, and aerospace industries and has
collaborated with global brands - Marvel,
This press release contains "forward-looking statements" that involve
risks and uncertainties, as well as assumptions that, if they never
materialize or prove incorrect, could cause the results of
All statements, other than the statements of historical fact, are statements that may be deemed forward-looking statements, including, but not limited to, statements regarding the benefits or broad market appeal of Immersion's touch feedback technology, the collaboration between Immersion and Perception to incorporate haptic effects into human machine interface design, and the appeal of tactile effects to consumers in the human machine interface and advertising markets.
Immersion's actual results might differ materially from those stated or implied by such forward-looking statements due to risks and uncertainties associated with Immersion's business, which include, but are not limited to: unanticipated difficulties and challenges encountered in product development efforts (including with respect to Immersion's touch feedback technology) by Immersion and its licensees (including Perception); unanticipated changes in the human machine interface industry; unanticipated difficulties and challenges encountered in implementation efforts by Immersion's licensees; adverse outcomes in any future intellectual property-related litigation and the costs related thereto; the effects of the current macroeconomic climate; delay in or failure to achieve adoption of or commercial demand for Immersion's products or third party products incorporating Immersion's technologies in digital devices in the mobile, wearable, and gaming spaces; and a delay in or failure to achieve the acceptance of touch feedback as an important part of the human machine interface or mobile advertising experience. Many of these risks and uncertainties are beyond the control of Immersion.
For a more detailed discussion of these factors, and other factors that
could cause actual results to vary materially, interested parties should
review the risk factors listed in Immersion's most current Form 10-K,
and Form 10-Q, both of which are on file with the
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(IMMR - C)
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